28 Novuntar, 208 S.R. The adventurers reached Orc Town, where they were greeted by the commander of the Westamber forces, and the beginnings of a siege upon the orcish settlement. After taking on a new party member named Lord Brynjolf of Hammer Hill to approve the crown's terms of negotiations, they made their way into the complex network of caves and tunnels that made up the orc settlement.
The leader of the orcs, an Eye of Gruumsh named Shautha, quickly made it clear that the orcs had more mysterious goals and no interest in negotiating for peace. She tested the party's strength against her best warriors, and in the midst of that battle Lord Brynjolf revealed himself to actually be Princess Viera Barden, who had come to the negotiations knowing that the orcs were in the process of building a secret fleet of ships within the sea caverns that lay beneath the city. The princess made plain that she hoped to help, but needed more information on why the orcs apparently planned to abandon the town.
Shautha was pleased by the status of her new prisoner, and revealed that the orcs planned to abandon their settlement for their homeland, as the wise men and seers of Kathak-Dur had forseen a rising storm, similar in scope to great storms of orcish legend that bathed the world in darkness and destruction during ancient times. Seeing the beginnings of a storm forming off the coast of Kathak-Dur, she claimed that all orcs had been called back to Kathak-Dur to take shelter on high grounds. Princess Viera suggested that she and the party be used as hostages to allow the orcs' escape from the siege lines, with the ultimate goal of going to Kathak-Dur to find more information about this storm.
29 Novuntar, 208 S.R. The party was caught in the dark waters of that very tempest on their escape, and faced winged creatures of an apparent draconic origin, as well as some manner of humanoid sea-spawn. But they endured, and with their ship battered and damaged they made landfall on the northern coast of Westamber.
While deciding their next course of action, the party encountered another shipwreck and a group of elves, one of whom was a high-ranking elven ambassador to Irefell, and an old enemy of Ehtar. After a tense battle, the ambassador was slain without admitting his crimes against Ehtar or his adoptive family, and the party stood at odds for a moment with Princess Viera, who condemned the act.
Ultimately, the princess agreed to keep the secret of the ambassador's murder a secret in exchange for their protection in getting to the Orcish city of Sos-Khar to see the seer, and their assurance of her safety along the way. The party fixed their ship, and then pressed onward toward the meeting point which would take them into the wilds of the orc homeland, presumably with an escort of suspicious orcs and only the authority of Shautha (the rest of her people having apparently perished in battle or at sea) to guard them.
3 Decentar, 208 S.R. The party made landfall at their destination, a small coastal checkpoint at the edge of a long, marshy river. After unloading their goods to carts for travel by land, the party pressed north over the now snow-shod plains of Kathak-Dur with an escort of orcs, spending two weeks resting, honing their skills, and attempting to summon the Spear of Sa'Rah M'Claugh-lin out of the ethers. Five also attempted to attune himself to a dagger taken from Lord Immeril's hand, and found that not only did it contain a phrase in an elemental language he did not understand, but it had also lost all of the impressive elemental damage it previously had when used by the fallen elf-lord.
17 Decentar, 208 S.R. The adventurers arrived at a massive orc camp at the foot of the towering Ulmines Mountains. They met with the seer who had advised the orcs to leave Orc-Town, an elderly orc named Bogrub, and learned that the riddle of the impending, apocalyptic storms could be solved by venturing into the deepest reaches of Sos'Khar, an old ruined cave where the orcs had found safe harbor in previous times of calamity.
However, the party also learned that a force of 120 orcs and 3 cheftains went to cleanse the fortress and make way for their people over 3 months ago only to go missing, and that the scouting parties sent after them had all gone missing too, except for 3 soldiers that returned last week. The party realized that they must go to this ancient orc stronghold to answer their questions, and that these orc scouts would be their best chance of getting the answers they needed. Bogrub also promised that if they could recover the three spears of the cheftains, he would commune with the orcish gods and attempt to gather more information for the party.
18 Decentar, 208 S.R. The party found the orc scouts and called out to them, which created enough noise that 3 bulettes rose up from the ground to strike at them. Shortly after the fight broke out, a dreaded Sathaq worm also arrived on scene, but Lobus managed to dispatch it by polymorphing it into a scorpion. This fight did result in the death of Glasha, one of the orc scouts, but the group elected to press on with Maul and Kruul.
19 Decentar, 208 S.R. They came to the entrance of Sos'Khar. The 2 remaining orcs, Maul and Kruul, told them that on their first trip here they had faced blind, hairy creatures in the first room and to Freuven's trained ear these creatures seemed to be grimlocks. However the party was left with the great mystery of discerning what happened in the depths of the cavern. They cleared out the upper halls easily after facing some gricks and a few well-placed traps, although Maul fell early in the battle. Eventually they came to a massive shrine room, and were forced to show their prowess in battle and their cunning in a test for each of the orcish deities. After enduring a few near-death encounters the party cleared the shrine room and pressed on into the lower halls.
The lower halls of Sos'Khar turned out to be completely different from the upper levels, filled with alien architecture the group had never seen before and strange traps that temporarily separated the party. However the group reunited and pressed on through the dungeon, eventually finding that this part of the ancient fortress had come to be dominated by Illithids (mind flayers), and they fought against the 1 remaining member of the colony, named UItharis. Despite gaining an early upper hand by using Ehtar's new Shield of Far Sight against the party to devastating effect, Ultharis ultimately succumbed to overwhelming odds and was forced to plane shift and escape impending death, promising vengeance against the party and also taking one of the cheftain spears with him. The party did, however, also find plans for a flying ship of some kind, a dwarven crossbow, and a magic puzzle box.
The party descended deeper into Sos'Khar, and there found the answers they sought. The depest portion of the cave had been apparently converted into an Elder Brain's resting pool, and there they found evidence that the orcish army had penetrated deep enough into the caverns to slay the brain and kill the illithid colony, but they paid for it with their lives. But there, on the walls of the ancient fortress they found a detailed set of reliefs that explained why the orcs had first built this place. In ancient times, an orc king had claimed the broken artifact Soulcatcher (which the party encountered early on in their adventures) and used it to gain power, but being an artifact of Demogorgon it drove him mad and caused his own demise. It also seemed to indicate that Soulcatcher's presence on the material plane awakened the other fragments of it left behind in the world, and that those fragments somehow formed the unstable arcane storms that ravaged land and sea. Without anyone to control them, the storms went wild until an entity depicted by a jade bird flew off with the Soulcatcher and took it to an unknown location, causing the cataclysmic storms to dissipate.
After unveiling the second chapter in the history of this rare and evil artifact and seeing the similarities to their current plight, the party decided to leave Sos'Khar, but their way was blocked by a Neolithid, a creature that arose when one of the illithid tadpoles was allowed to grow to adulthood in the wake of the Elder Brain's destruction. After a brief fight, the party dispatched it.
21 Decentar, 208 S.R. The party returned to the surface and brought the spears back to Bogrub, who thanked them for their efforts even though only 2 spears were returned. As he prepared to lead his people into Sos'Khar to take shelter, Princess Viera said her goodbyes and returned the party back to Daegaren, outside the offices of Lord Ulthor Barden using a teleportation stone, which fizzled and dissipated after its use.